2/27/2023 0 Comments How to beat cyberdemon![]() ![]() ![]() The only excuse I can see for this type of setup is that game makers want the people who play their games to see the "cool" character and all the uber 1337 animations that they have crafted for it. I know that any game has a learning curve but "getting used" to a cock-eyed system doesn't change the fact that it is a cock-eyed system. I hear people saying things like "it's fine once you get used to it" but that still doesn't make sense to me. Surprise surprise, when I did this, the game got much better. In some games that I have played with this kind of perspective (eg Rogue Trooper), I would find myself deliberately hugging walls to force the camera as close to inside my head as possible. I mean, what's the point? It just makes it harder to aim or to see things from the player character's perspective, the player gets in the way, angles are harder to calculate, the camera swings arround disconcertingly. However, any game where the camera follows the player closely enough for the gameplay to basically be first person - but isn't - simply doesn't make sense to me. ![]() Fine if it is completely third person where you control a sprite that moves around a world and the camera is some distance from the player (Crusader: No Remorse etc). I have to confess I simply don't understand the whole third person genre. ![]()
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